Lightwave CAD 5.2 by W3Tools

posted Mar 15, 2016, 8:07 PM by Terry Daniels   [ updated Apr 20, 2017, 4:34 PM ]

MALE AND FEMALE NURBS MODELING with Lightwave CAD plugin from W3Tools

https://www.youtube.com/watch?v=7eOtT9gUkPE

SiI've been using this architectural extension for Lightwave for almost a year and though it is clunky with a steep curve where NURBS are concerned, it is as efficient or better as the normal version of AutoCAD for creating architecture as many of the features for creating structures like roofs, walls and stairs are automated.   I'm currently using it to build more efficient polygon models for humans and faces as well as other extensible objects.  The pic above shows the results of the reconstructions of a pair pf human polygon based models from a video I released on my channel of a session of character movement tests in Lightwave's layout program.  Click the pic to see the vid and also check my soundcloud playlist!
At this point I'm kind of spoiled on this program and couldnt live without.  I'm hoping that the workflow will return to a much more "drawing" type feel with the use of the nurbs patching, however I'm still comparing it to the normal Lightwave curve features.  At the moment LWCAD main advantage is its snapping feature which allows for creation in perspective rather than ortho views.  Meanwhile here is a video showing of some of the procedural house structures I built straight away.  Also I am gonna use this banner for stuff.


i

Genetica Studio

posted Mar 15, 2016, 7:30 PM by Terry Daniels   [ updated Apr 20, 2017, 4:08 PM ]

I figured I would do a short update since the  Minapods thing dropped.  Still working with 3D coat as you can see some additions in the slideshow.I. I've been doing some game stuff consisting mostly of architectural research and mocap stuff.  Recently picked up a new addition to the pipeline  in the form of a textures generation application called Genetica Studio. 
GenArts, the makers of the program was founded by Karl Sims, a pioneer, perhaps the first to generate robust artificial life algorithms that evolve by themselves. I had the honor of attending a Siggraph (conference97) where demoed many of these strange creatures before Will Wright created the Sims or Spore his version of a-life. 
I've got a few more surprises in  store that you may have already played with around the web but I've been diving into this app to try to tap it's potential for future use.  Getting some good results some of which are in this short video link




minapods 3D animation!

posted Aug 27, 2015, 10:36 AM by Terry Daniels   [ updated Aug 27, 2015, 10:38 AM ]

Text Box

Been excited about my new pipeliine of using 3D Coat to get better models in a shorter amount of time to that end I decided to create a short based on a small sketch.  The end result took twoweeks including rendering time.  Watch now!
https://www.youtube.com/watch?v=7QnZtJXpr9U
B

Indiegogo Fundraiser and Tumblr Updates

posted Sep 1, 2014, 1:50 PM by Terry Daniels   [ updated Sep 1, 2014, 2:05 PM ]

The Fundraiser is now online so click on the interactive on the home page if you want to see me do my best robot dance. It's definitely worth your time to find out all you can about that!  Also I've been using Tumblr to create updates and information concerning the Gendyne project as well as Wholebitmedia and other various content. so definitely find out about some the exciting artists and work I've been doing there by clicking on the links in this post and following them.TUMBLR is super and great way of blogging as well as posting some original content or random stuff we love. 

The Check Your Headhunters...

posted Jun 23, 2014, 4:47 PM by Terry Daniels   [ updated Jun 23, 2014, 4:49 PM ]

Had  few moments to work on some illustration work for series I'm producing called stewpid.  This illustration is a parody of an old Beastie Boys video for Watcha Want from Check Your Head album.  It just brings back memories...:}

Testng the Occulus

posted Jun 23, 2014, 4:31 PM by Terry Daniels   [ updated Jun 23, 2014, 4:37 PM ]

This is the first test feed for the new wholebitmedia  site .Plese take not of future developments via this space.  Recently tested the occulus rift at the Unity Group meeting.  See the occulus and read my reactions at this link.
Testing the Occulus

1-6 of 6